There are two colors of balls: white and yellow. Yellow balls are bonus balls and can only be played in the End Time, or the last 30 seconds of the game.
A white ball in the low goal is worth 1 point.
A white ball in the high goal is worth 5 points.
A white ball in the off-field goal is worth 10 points. Teams are only allowed to score a ball in the off-field goal during the End Game.
A yellow ball has no point value itself, but it doubles the total points in a goal area at the end of the game. (If the yellow ball is the only ball in a goal, no points are awarded.)
If you score points during the autonomous period, the balls are counted at the end of the round. If the balls stay in the goal for the operator-controlled round, the balls are counted again.
If a robot releases a ball chute during autonomous, the team that matches the color of the ball chute will receive either 5 or 10 points for a near or far chute (respectively).
The near ball chute is the one right next to your initial starting point (the ball chute that matches your color).
The far ball chute is the one across the playing field next to the opposite team's initial position (the other ball chute that matches your team's color).
There are four ball chutes in all, two red and two blue.
To release the balls, the robot just needs to touch the trigger.
To get a ball in the high goal, you don't need to move to where the hole is. All you need to do is turn the PVC pipe(spinner), and then get the ball into the goal. You may ONLY use the spinner to turn the goal, nothing else.
If you touch the high goal to turn it around, penalties will be given.